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Formulas of Motion - Linear and Circular

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Linear Motion Formulas

Average velocity/speed of a moving object can be calculated as

v = s / t                            (1a)

where

v = velocity or speed (m/s, ft/s)

s = linear distance traveled (m, ft)

t = time (s)

  • distance is the length of the path a body follows in moving from one point to another - displacement is the straight line distance between the initial and final positions of the body
  • we use velocity and speed interchangeable - but be aware that speed is a measure of how fast or slow a distance is covered, the rate at which distance is covered - velocity is a vector, specifying how fast or slow a distance is covered and the direction

If acceleration is constant then velocity can be expressed as:

v = v 0 + a t                            (1b)

where

v 0 = initial linear velocity (m/s, ft/s)

a = acceleration (m/s 2 , ft/s 2 )

Linear distance can be expressed as (if acceleration is constant):

s = v 0 t + 1/2 a t 2 (1c)

Combining 1b and 1c to express the final velocity

v = (v 0 2 + 2 a s) 1/2 (1d)

Velocity can be expressed as (velocity is variable)

v = ds / dt (1f)

where

ds = change in distance (m, ft)

dt = change in time (s)

Acceleration can be expressed as

a = dv / dt                                   (1g)

where

dv = change in velocity (m/s, ft/s)

Example - a Marathon Run

If a marathon - 42195 m - is run in amazing 2:03:23 (7403 seconds) (Wilson Kipsang, Kenya - September 29, 2013 Berlin Marathon) - the average speed can be calculated

v = (42195 m) / (7403 s)

= 5.7 m/s

= 20.5 km/h

Example - Acceleration of a Car

A car accelerates from 0 km/h to 100 km/h in 10 seconds . The acceleration can be calculated by transforming (1b) to

a = (v - v 0 ) / t

= ( (100 km/h) (1000 m/km) / (3600 s/h) - (0 km/h) ( 1000 m/km) / (3600 s/h) ) / (10 s)

= 2.78 (m/s 2 )

Linear Motion Calculators

Average velocity


Distance


Final Velocity


Acceleration


Circular Motion - Rotation

Angular Velocity

Angular velocity can be expressed as (angular velocity = constant):

ω = θ / t                           (2)

where

ω = angular velocity ( rad /s)

θ = angular distance ( rad )

t = time (s)

Angular velocity and rpm:

ω = 2 π n / 60                        (2a)

where

n = revolutions per minute (rpm)

π = 3.14...

The tangential velocity of a point in angular velocity - in metric or imperial units like m/s or ft/s - can be calculated as

v = ω r (2b)

where

v = tangential velocity (m/s, ft/s, in/s)

r = distance from center to the point (m, ft, in)

Example - Tangential Velocity of a Bicycle Tire

A 26 inches bicycle wheel rotates with an angular velocity of π radians/s (0.5 turn per second) . The tangential velocity of the tire can be calculated as

v = ( π radians/s ) ((26 inches) / 2)

= 40.8 inches/s

Angular Velocity and Acceleration

Angular velocity can also be expressed as (angular acceleration = constant):

ω = ω o + α t                               (2c)

where

ω o = angular velocity at time zero ( rad /s)

α = angular acceleration or deceleration (rad/s 2 )

Angular Displacement

Angular distance can be expressed as (angular acceleration is constant):

θ = ω o t + 1/2 α t 2 (2d)

Combining 2a and 2c:

ω = (ω o 2 + 2 α θ) 1/2

Angular Acceleration

Angular acceleration can be expressed as:

α = dω / dt = d 2 θ / dt 2 (2e)

where

dθ = change of angular distance (rad)

dt = change in time (s)

Example - Flywheel Deceleration

By Geni (Photo by User:geni) [ GFDL or CC-BY-SA-3.0-2.5-2.0-1.0 ], via Wikimedia Commons

A flywheel is slowed down from 2000 rpm ( revolutions /min) to 1800 rpm in 10 s . The deceleration of the flywheel can be calculated as

α = ((2000 rev/min )  - (1800 rev/min )) (0.01667 min/s) (2 π rad / rev ) / (10 s)

= 2.1 rad /s 2

= (2.1 rad/s 2 ) (360 / (2 π) degrees/rad)

= 120 degrees/s 2

Angular Moment - or Torque

Angular moment or torque can be expressed as:

T = α I                                 (2f)

where

T = angular moment or torque (N m)

I = Moment of inertia (lb m ft 2 , kg m 2 )

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Related Topics

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Motion - velocity and acceleration, forces and torque.

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Forces, acceleration, displacement, vectors, motion, momentum, energy of objects and more.

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Calculate the range of a projectile - a motion in two dimensions.

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Velocity Units Converter

Convert between speed and velocity units like m/s, km/h, knots, mph and ft/s.

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